![]() ![]() Instead, start Tonic Trouble via MaiD3Dvr.exe in the installation directory. You do not have enough space on your hard drive." When clicking on "Play" after installation or when running the Tonic Trouble desktop icon, I get the following error message: The default installation directory (C:\UbiSoft\Ed\) can be changed if desired. During installation I chose "DirectX5 configuration (~ 224 Mb)". ![]() Insert the CD (or mount the ISO image) and run SETUP.EXE. Here is how I got Tonic Trouble running on Windows 7: You can easily spot the difference between both versions by looking at the health bar: The N64 version has thermometers and the Special Edition has red spades. I prefer the Special Edition for many reasons including better graphics and bigger levels. There are two version of Tonic Trouble: The N64 version and the Special Edition (or beta version). The fix has "swap_effect = 4" enabled in "d3dx.ini", to force flip model so that "nvidia_dx11" mode works.I have finally managed to get Tonic Trouble (the Special Edition) working on Windows 7.įirst some background information. "direct_mode = nvidia_dx9" doesn't work at this time. It's sbs by default. For 3D Vision monitors, use "direct_mode = nvidia_dx11" in "d3dxdm.ini". Remember to edit "d3dxdm.ini" to change your "direct_mode" to the output you need. geo-11 (with build v0.6.58): download this file and extract its contents in the "Thief Gold" folder, where "THIEF.EXE" is. That's needed to avoid some bugs from the original DX6 mode. IMPORTANT: in "cam_ext.cfg", the "use_d3d_display" line must be uncommented for the game to use DX9 as the base. This fix puts the stars and moon at full depth while not breaking other elements. ![]() I recommend installing the HD texture mod afterwards. Can't be used with geo-11, but also not needed. Remember that you can disable it with ctrl F12 (default hotkey). Improved Nvidia laser crosshair, but it's still imperfect. Stars and moon at proper depth if you use the HD mod. Nothing needed to be done with current dgVodoo. Fixed "layer" was making 3D broken at high convergence levels. ![]()
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